Tag Archives: model


So two weeks ago I started a beta program for a new online school that is starting up in January.  I am in the character modeling course with a lot of other really talented people, so the entire experience is pretty fantastic.  It also is getting me back into modeling.  I have been focusing a lot of learning new technologies and working on motion graphics.  So this is a very welcome addition to my life.

This class is only going on for four weeks and I figure this will end up being a GREAT portfolio piece at some point.  I am also coming up on our third meeting this Tuesday and figured I should post some progress.

Week 1:


So this is from week 1.  I probably spent about 2 to 3 hours on it, resizing an old model.  That week had been pretty busy….so…yeah… I swear I have excuses.

Week 2:


This is where I stand tonight.  I have till Tuesday and this is about another hour or so of work on the model.  A lot of my focus is just get down my shape and then adjusting topology for shape.  As far as edge flow, that is another matter and will come in due time.  The basis is there, which is important and it makes moving forward much easier.

Now to send off an email, read and then to bed.  😀

This weekend.

So the heads are what I have been working on this weekend.  I am actually submitting them as extra work for a job application.  Wish me luck!

This final set of images are some of the things I worked on for the Lighting and Rendering course I took back in May/June.  I highly recommend the course if you get the chance to take it. 😀

Riley WIP 01 – Just Because

I wanted to post something to show I am actually working on models.  This model is a long time coming but I think it is headed in the right direction.  There is still a lot of work left on topology and silhoette, but it is coming along.


EDIT:  Additional Image by Request.



I upgraded all my blogs to WordPress 2.8 today, so this post serves as an update/test post.  I have been working on a lot of lighting work that I have not been posting here and on ripping the Riley model apart.  Below is a progress shot of some of her topology fixes.


Still need to work on the ears and lips a bit more along with relaxing her face a bit around the mouth and eyes.

Quick Post before bed.

Some things I am noting:

  • Nose is too wide.
  • Eyes may be wrong shape or do not come inward enough, producing an effect of them being too far apart or small.
  • Lips still need more work. – If anyone has any tips on lip sculpting in Zbrush, now would be the time.
  • Ears got pulled out too far in repositioning.


I really want to finish this model so I can light and texture him.  I have another model I am supposed to be starting Friday, which turns out to now be today.  😀  Also lighting and rendering homework, graphic design freelance and everything I have to do for moving and keeping my life afloat.  

Basically, for anyone who reads this, I am saying I am working at a constant rate.  Tomorrow/Today will be a big day.